This page will present you the features of MwIssues and how to use them. If you want to learn how to install MwIssues into your project, you should read Server setup guide and Client setup guide pages instead.
Issues are composed of a few fields that are listed below.
Title: Very short description that will be easily visible to everyone.
Description: A more detailed description of the issue.
State:
Category:
Categories have no meaning other than the one your team gives them.
For example, you could say that Red, Orange and Yellow are High, Medium and Low priority, respectively, or you could say that Blue issues are level design issues.
Reporter: The username of whom created this issue.
Assignee: The username of whom is enthrusted to resolve this issue.
When you first launch a project using MwIssues, you should make sure it is configured properly.
First of all, you can access the Issue Manager from Unity's menu bar:
Window > Issue Manager
This Issue Manager is used for almost everything related to issues. If you ever close it, you can always re-open it from the menu bar.
Now, we want to open the configuration file. You can just press the Config
button in the Issue Manager and it will be selected and opened into the Inspector window.
Assets/MwIssues/Config.asset
The configuration file contains two categories.
Reload
button before going back to the Issue Manager to make sure your new settings are used.Connect
to connect to the server.
Control buttons
Issue list filters
Assignee
field match your username.
Issue list
This list shows the icon, the identifier and the title of each issue that match the filters. Click on an issue in the list to select it.
If you checked Show issues in scene
, the issues will be displayed in your scene view. Otherwise, only the selected issue will be visible. Click on a visible issue to select it.
When you click the Create new issue
button, you will be prompted to click on the scene view to select where your issue will be located. Please note that you can only use the Scene view and not the Game view.
Me
to assign it to yourself.Select an issue to view the details and edit it.
Me
to assign it to yourself.Closed
instead.
If you have checked Show issue in scene
, you can view and select issues directly in the Scene view.
Press the View screenshot button on your issue to view the attached screenshot.
Click anywhere in the viewer to toggle between real image size and image scaled to fit in the window.
The Reporter prefab is a tool that can be integrated in development build of your game, allowing developers and play-testers to quickly report issues without leaving the game application.
For a setup guide, please consult the Client setup page.
You can access the reporter in-game by either pressing a key (F11 by default), or by clicking on the MwIssues logo, which should be on the top left of the screen.
To locate the issue, you can either put your mouse cursor over the issue (when pressing the report key) or click on the screen after pressing the MwIssues logo, a small cursor will appear to show you where your issue is located.
If you don't like the position, you can press the report key or click on the logo again to update it without leaving the reporter.
The only required field in the reporter is the Title. To quickly report an issue, you can just enter a short title and press the Send issue button to validate.
Optionally you can also enter a longer description in the Description field.
When starting a report, a screenshot is taken. If you want a screenshot to be attached to the issue, check the camera icon above the reporter.
This option can be enforced, in that case the camera icon won't appear.
You can also select the issue category by selecting one of the seven colors above the reporter.
This option can also be enforced, in that case the category selection won't appear.
If you want to cancel your report, press the Cancel button.
http://server-address:port/ Example for local server: http://localhost:3000/
When you get on the page, you will see an authentication form prompting you for your User name and API Key.
You can also choose to check the Remember my credentials checkbox if you don't want to enter your credentials every time.
Please note that your credentials are saved unencrypted, so only use this option if you are on your own computer.
You can also access the issue list anonymously if the server settings allows it.
When viewing the issue list, you can use the filters to control which issues are shown.
MwIssues can be used for internal play tests, but it is not recommended to use it in your public releases.
In order to reduce your build size and prevent your players from accessing the reporter, MwIssues must be removed from your build when releasing your game.
If you are using the Reporter prefab, remove it from your scenes.
To fully remove the scripts and assets from your build, delete the entire MwIssues folder from your project before building.